Sunday, November 16, 2008

Video about game Blitzkrieg II


Blitzkrieg II comes with tremendous focus on new strategic opportunities, global war and gritty realism of WWII battles.

Blitzkrieg II comes with tremendous focus on new strategic opportunities, global war and gritty realism of WWII battles. On the side of Soviet Armed Forces, US Army or German Wehrmacht you plan entire operations and lead your men into fierce action, choose reinforcements and use a wide range of new weapons in three full-blown campaigns that span the globe. New graphics engine and significant step over the original game get you in control of the most dramatic and bloody conflict of the past century.

Real Strategy

Decide what missions to fight, accumulate and call in any type of reinforcements, capture train stations or airfields to receive more troops by railroad or get air supremacy during the entire operation. Accomplish tactical objectives and missions to support your war efforts at strategic level and ensure your combat efficiency in the decisive battles.

Promote and assign commanders to combat units to expand your tactical advantage with over 50 unique skills and real-life abilities. Order engineers to plant TNT charge and blast passing enemy units, use linked grenades for extra damage, suppress infantry with flak fire and master other combat techniques introduced in Blitzkrieg II.

Real War

Philippines, Iwo Jima, Tobruk, Moscow, Stalingrad, Ardennes - fight on every major front of WWII from the heart of Europe and blistering sands of Africa to the deadly jungle isles of the Pacific. Your mission goals will vary from counter attacks and air warfare to covert operations and seashore landing onslaught.

Get access to hundreds of authentic weapons from “Satan” flame tank to Tiger II and T-35 monsters, from “Zero” fighters to V-2 ballistic missiles and 305-mm railroad guns. Make use of special forces, sappers, assault engineers and even guard dogs!

Key Features

  • Fight on every major front of WWII in 68 missions through 3 campaigns that span the globe!
  • Plan your actions strategically, choose what missions to fight, what reinforcements to get
  • Get in control of over 250 authentic WWII units and 60 types of infantry
  • Open new tactics and abilities as units grow in experience
  • Use structures and terrain for cover, destroy everything in your path, fight day and night under any climatic conditions on the ground, sea, and in the air!
  • Experience intense WWII battles in stunning full 3D interactive environment, thanks to the advanced Enigma Engine with true Line Of Sight and Line of Fire systems
  • Step, if you dare, into the fury of multiplayer action with match-making and auto-rating support at the special dedicated server
  • Create war the way you want it with versatile Map and Mod editor

System Requirements

Minimal:
  • Windows 98/ME/2000/XP, DirectX 9.0
  • 1.5 GHz Pentium III / Athlon
  • 320 MB RAM
  • 64 MB videocard GeForce 3 / Radeon 8500
  • 2 GB hard disk space
Recommended:
  • Windows 98/ME/2000/XP, DirectX 9.0
  • 2,4 GHz Pentium 4 / Athlon
  • 512 MB RAM
  • 128 MB videocard GeForce 4 / Radeon 9600
  • Dolby Surround 5.1
  • 2 GB hard disk space

Thursday, November 6, 2008

Fighting the World - Battle Teutonic Order vs Kievan Rus (Medieval II: Total War video)



About Medieval II: Total War

Rome: Total War was not without its errors but due to the engine and improvements, we forgave much. Considering that Medieval improved significantly on Shogun in several areas, it was then not without cause that expectations for Medieval 2 were raised considerably. Yet, while Creative Assembly has addressed some issues, others continue to plague them. Worse, these problems have existed throughout the series and considering this is the fourth game in the franchise and the second with this engine, patience has worn thin to say the least. We’ll get to that later, however.

For those of you new to Total War, let me provide a brief summary of how the game works. After choosing a faction, difficulty level, and campaign type (short or long), you are thrust onto the main map, looking at your nation with the capital dead center. From there you can move armies and non-combat units, with the limits of their movement designated in green, you can click cities to build, repair, or retrain units and buildings. The statistics and traits of characters can be seen by selecting them and double-clicking their portraits. These screens will let you know what kind of defense and attack values a unit has, or the kind of skill a priest, spy, assassin or princess possesses.

It is on the strategic map where the player spends most of his time, trying to decide the proper course of action, making sure he has used his units to full effect and checking on movements by enemies that may threaten his cities, armies, navies, or special units. It is here that diplomacy is initiated and special characters ply their trade. Chances for success are given for spies, priests, merchants, and assassins, while diplomatic offers are guessed at, with hints ranging from “very demanding” through “balanced” to “very generous”. Armies are ordered to move, attack, besiege, or sometimes abandon sieges. Here, a graph suggests the odds of attack, though this is more useful for deciding whether to let the AI handle the battle or take the reins yourself. In bad situations, it is almost always best to take control. Victory has been snatched from the jaws of defeat at the hands of an overwhelming enemy force more than once by Total War players where the AI would certainly fail.

Medieval 2 is perhaps the first game in the Total War franchise where the ability to move priests, spies, and assassins into an army is very welcome. While Rome did have this feature, in Medieval 2 it becomes particularly handy. Priests help keep your family members pious and on the straight and narrow, protecting them from inquisition attempts. Spies reveal more area around the army and help show hidden enemy spies and assassins, while assassins work to repel assassination attempts. Family members are of course important because they permit the player to give build orders in cities (unless the player chooses to enable an option permitting him to work in any city), and of course they are the only generals with any sorts of bonuses.